New client options in X11 client: * fullColor (boolean, default on) If this option is on, the client will try to use colors as close as possible to those specified by the server. If the option is off, a limited set of colors is used for everything drawn. * color options: teamShotColor, hudRadarEnemyColor, hudRadarOtherColor, dirPtrColor, shipShapesHackColor, msgScanBallColor, msgScanCoverColor, selfLWColor, enemyLWColor, teamLWColor, shipNameColor, baseNameColor, mineNameColor, ballColor, connColor, windowColor, buttonColor, borderColor, scoreColor, scoreSelfColor, scoreInactiveColor, scoreInactiveSelfColor, scoreZeroColor, scoreObjectColor, fuelColor and messagesColor. For these options the value 0 means transparent, that is invisible. This can be used to disable painting of the thing the option refers to. The client has a separate menu item "COLORS" for these. The LW colors are for the life warning hack by Philip Thorn (a.k.a. Vato): the relevant ship is drawn in a different color when it is on its last life. * baseWarningType (integer, default 2) When a players has died, draw a warning at the player's base. baseWarningType 0: Don't use base warning baseWarningType 1: Draw a red box on the players' base baseWarningType 2: Warning in the form of a flashing base name. baseWarningType 3: Combines the effects of values 1 and 2. * showShipShapes and showMyShipShape (boolean, default on) When either these options are turned off, the relevant ships are drawn as the standard triangle ship instead of the ships' real shapes. This can be useful for example if some player has a confusing ship shape. * ballMsgScan (always enabled) When this option is on, messages sent by members of the player's team are scanned and indicators are drawn or cleared depending on the message. The indicators are drawn as small circles at the center of the screen. One indicator shows if there is a BALL warning, meaning that the team's ball is in danger, probably taken by someone in an enemy team. This indicator is drawn in the msgScanBallColor and is cleared when someone in the team sends a SAFE message. The other indicator is for COVER. It is drawn in msgScanCoverColor and is cleared by a POP message. * showLivesByShip (boolean, default off) Draws a the number of lives left of players next to their ships. * clientRanker (boolean, default off) Scan messages and make personal kill/death ranking. * clientRankFile (string, default "") An optional file where clientside kill/death rank is stored. * clientRankHTMLFile (string, default "") An optional file where clientside kill/death rank is published in HTML format. * clientRankHTMLNOJSFile (string, default "") An optional file where clientside kill/death rank is published in HTML format, w/o JavaScript.